GOAL 3: Good Health and Well-being, Project, SIT Alumni project
KNOK Knok healthcare brings fast and convenient medical care, everywhere, anytime. By combining technology and doctors, Knok delivers house and video calls, requested via an app. Knok’s mission is to make medicine more accessible, faster, efficient and effective, and...
GOAL 3: Good Health and Well-being, Project, SIT Alumni project
HEALTH CHEFS Health Chefs is a programme that transforms each child into the main person responsible for their own health, by introducing them to the fun of preparing and enjoying healthy food that is both nutritious and delicious, essential for tackling obesity....
GOAL 11: Sustainable Cities and Communities, GOAL 3: Good Health and Well-being, Project, SIT Alumni project
GIVMED GIVMED is a non-profit organisation that aims to bring all people directly to the drugs they need. Through an app, everyone can register their leftover medicines and find persons who need them in real time, or quickly donate medicines to social pharmacies,...
GOAL 3: Good Health and Well-being, Project, SIT Alumni project
GIVE VISION GiveVision is developing a wearable sight enhancement device in the form of glasses for the visually impaired people that can restore their ability for a large range of activities, e.g. to read, to do everyday activities or to recognise faces. 2017 SIT...
GOAL 3: Good Health and Well-being, Project, SIT Alumni project
FIT FOR KIDS BLISS The FitforKids Programme is a community-based multi-component lifestyle initiative aimed at increasing the overall health of the family, as well as reducing the BMI and body fat levels of children. The programme consists of training for the whole...
GOAL 11: Sustainable Cities and Communities, GOAL 3: Good Health and Well-being, Project, SIT Alumni project
FILISIA Filisia uses music technology to stimulate the rehabilitation process for people with musculoskeletal, cognitive and neurological disabilities. Filisia develops customisable sensor-based musical devices that enable users to express themselves creatively, while...